TLDR: You shouldnt grab it. Removes 3 cards versus 2 and gives you 3 upgraded. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. I know, comparing with different class cards is not the best approach, but compared to Shockwave (especially Shockwave+), Crippling Cloud looks rather weak. It becomes a weaker card later in the game, but still reasonably useful at. On silent it's worse since deflect and backflip are standards and not exactly card efficient, while the few 2-energy cards ([[nightmare]], [[crippling cloud]], [[leg. So after playing 2 Wraith Forms you will lose 2 Dexterity at the end of each turn. Picking more events usually leads to less chip damage from battles and more deck alterations (opportunities to upgrade, duplicate, trade cards etc) and relic events. DMondelo. This relic falls into the “No Downside, Weaker Effect” side of the boss relic spectrum. Daily Discussion/Debate #25: Bouncing Flask. Essentially every poison card now applies poison AND does an additional 5 or 7 damage. 2. There are three main ways a card can become Exhausted: Some cards Exhaust themselves when used (like Impervious). PW underperforms when the enemy is Weak. Survivor is the only card in your starter deck that can Discard cards during your turn. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Well Laid Plans makes it much easier to get that help, which makes a speculative Burst sometimes an ok addition, but I wouldn't think of Burst as just a generically good addition to. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Don't take too much Deadly Poison tho. Daily Slay the Spire Discussion (82/696): Bullet Time. It grants the player Dexterity, which increases the amount of Block generated by cards. Global Leaderboards. So after playing 2 Wraith Forms you will lose 2 Dexterity at the end of each turn. i believe so, Dark Shackles gives -9 strength as a debuff and +9 strength at end of turn as a seperate effect which is not a debuff so it doesn't get cleared. I. Cards that combine drawing cards with discarding for better cycling. Good change!Game description-----Slay the Spire is a fun rogue-like /. Corpse explosion will not penetrate block, so against something like the spire spear and shield, this relic shines. Then you write that you should reconsider taking sozu when the spire gets harder. This card sits on the council of Incredibly Efficient 2 Energy Block Cards, along with its brothers [ [Flame Barrier]] and [ [Glacier]] 1. Paper Krane gets a shoutout for making Weak extra fantastic, allowing you to bring basically any attack down to a manageable size. However, keeping the enemies weak every turn isn't really a goal. 12. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Most have exclusive and powerful effects that you can’t replace, while you have many opportunities to remove cards in a run. Ironclad is probably the least complex most of the time though. Global Achievements. Barring other potion relics, I find it's amazing for bosses, weak for hallway. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Slay the Spire > General Discussions > Topic Details. Crippling Cloud 2 B Apply 4 Poison and 2 Weak to ALL enemies. Since combats in Slay the Spire are typically short, the reduction in. Piercing wail becomes the best block and damage combo card in the game. 1. This strategy should lead you to victory on most runs. Related. Yes. Damage wise, caltrops if you're really. Members Online. Call me with up to 10 [ [ name ]], where name is a card, relic, event, or potion. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. It's really strong, and usually an easy pick for most decks. I am 100. At the beginning of a Poisoned enemy's turn, they lose HP equal to the # of Poison stacks they have. Share. Reply more replies. Call me with up to 10 [ [ name ]]. If one or more of the Torch Heads are dead, has a 25% chance of using Spawn, 45% chance of using Fireball and 30% chance of using Buff. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. Idk, I run into my limits quite often with choker even on clad. Piercing Wail is a common Skill for The Silent. For upfront single target damage, Dagger Throw is reasonably efficient. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. 115k. 171K subscribers in the slaythespire community. Daily Slay the Spire Discussion (449/696): Philosopher's Stone. Quick Slash. Anything that weakens all enemies, since weakened damage rounds down (Shockwave, Intimidate, Crippling Cloud) Anything that reduces strength (Disarm, Piercing Wail)*Crippling cloud **Caltrops Reply. Most have exclusive and powerful effects that you can’t replace, while you have many opportunities to remove cards in a run. Technically, extra energy vs time eater helps less than you'd like, but a significant part of the run was to scale with. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. On high Ascension the spear will. One of the first lessons you should learn in Slay the Spire is that you don't put a card in your deck in Act 1 if you can't make good use of it in Act 1. . Silents, and Defects slay the spire just to see themselves without a stable financial base to grow on and end up living with Neow all their lives. Ethereal. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Wraith Form is a Power card for The Silent. Members Online. Very good against Byrds but Silent doesn't struggle the most there with Shivs or Poison. g. Channel 1 Frost. Effect: Gain 1 Energy at the start of each turn. I won't be disappointed to pick one up in early floors since it's an ok card. Global Achievements. Buy Slay the Spire and shop other great Nintendo products online at the official My Nintendo Store Canada. The power if sozu depends only on the power of an extra energy (depends on your deck), the power of the avg potion and the rate you get potions. Slay the Spire. The second one deals 12+4+4=20 and the third deals 12+4=16 and lastly 12. Another powerful build that synergizes with Wraith Form is the “Poison” build, which utilizes cards like Noxious Fumes, Crippling Cloud, and Corpse Explosion to. To put that in perspective, [ [Leap]] blocks for 4-5 (9-3 minus either 1 or 2 for Vulnerable, depending on the rounding). Corpse is obviously great for poison and killing multiple enemies. It is quite common that a deck has strong cards that are almost always played and weak cards that you want to almost never play. All Discussions. Slay-by-Comment Season 4 Day 92: So it turns out the hardest part of playing these super detailed multi-step recommendations is remembering. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. 9 damage/1 energy in one turn isn't bad. Crippling Cloud is one of them. In one move players can obtain five block and draw two new cards for the cost of one energy. Usually happy to take at least one. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games…Events all pull from static pools for each chapter, so as you play more, you start to learn what the possible outcomes are. Want to discover art related to slaythespire? Check out amazing slaythespire artwork on DeviantArt. Crippling Cloud Concentrate Relics: Ring of snake, Regal Pillow, Gremlin Horn, Bag of Marbles, Sundial After beating the Act 1 boss, my card choices are: Doppelganger, Nightmare, and Corpse Explosion I'm struggling to decide between Nightmare and Corpse. Hey all! I’m back after some medical hell! Spent a lot of time in the hospital, but now I’m back in the saddle again! So let’s kick of this Daily Discussion with a bang! Dodge and Roll (Silent - Skill) Cost: 1 Energy. Wraith form isnt great early into the boss fights, but can help out immensely once you're approaching critical turns and ready to start ending the fight (Champ Execute, Automaton Hyper Beam, Awakened One second form first attack). It's often quite a nice relic to have on hand. Alchemize just provides the most value as well as being very strong for the whole run. The discard is almost always an additional positive and not a negative. Members Online. There are tons of skills and powers worth having in your starting hand, an early shockwave or crippling cloud can easily decide runs by themselves and most of the important powers are great to have. I had to set up my new phone from the cloud because my old one was demolished. Good change!Full list of all 46 Slay The Spire achievements worth 1,070 gamerscore. • 4 yr. Slay the Spire. Always starts with Spawn and always uses the Mega Debuff on turn 4. This boss relic is really hard to evaluate. To real problems are that it's entirely useless in act 1 and throughout most of act 2 though. PapaPancake8 Ascension 20 • 4 yr. Slay-by-Comment Season 4 Day 91: Happy Stallidays! Let us drink heavily and hang ornaments. Premium block card for the defect. Chozothebozo • Additional comment actions. Members Online. You can still obtain the Minimalist achievement if your deck becomes 5 cards. —————————— Silent has some of the most impactful cards in slay the spire. It needs a bit of help to get there. Deal 11 (Upgraded: 15) Damage. 1 Energy | At the start of your turn,. attack Dash 2 A- Gain 10 Block. The only rare relic that's this act dependent is [ [pocketwatch]], but vice versa and it's much less build. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. You can play them for 0 energy to proc the relic. Of course you can luck out and get Corpse Explosion, Crippling Cloud or Malaise but there are just way too many underwhelming possibilities. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. crescendo is a strong act 1 card, having control on when to stance change for high damage is very important against some a1 enemies like jaw worm, slimes, red slaver, thief +, good against gremlin nob and lagavulin, all 3 act 1 bosses. A Thousand Cuts and Envenom both synergize well with shivs, but they're expensive and slow. Similarly with Wraith Form, eventually your dex may dwindle to the point that you can no longer play block cards to prevent chip damage. Perhaps a better example is footwork+ over afterimages+. Next turn, add 3 copies of that card into your hand. Exhaust. Let me look up what those do. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Ironclad has the highest HP in Slay the Spire and focuses on a strong attack. You don't really want it in your deck, but if you don't take it you die to Gremlin Nob. Also, was that sarcasm on the fumes? It seems too real but I. Bouncing Flask , which applies three poison to a random enemy three (four upgraded) times. Start each combat with a random Power card in your hand. Exhaust. The upgrade is still great for skill based decks though. I wish this relic was more common. If you have Runic Pyramid, Burst+ can work well with Bullet Time, to compensate for the lack of an energy relic. Much like the Ironclad is the classic warrior archetype, the Silent is your quintessential rogue. Shiv is a 0-cost card for the Silent. The card draw is nice but not what you want act 1. Cold Snap Defect Common Attack. I won't be disappointed to pick one up in early floors since it's an ok card. Members Online. This is a guide for winning more often in Slay the Spire (while trying to beat the Heart). Jan 20, 2020 @ 9:33am Reptomancer stronger than any boss So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. Can only have a maximum of 2 Torch Heads throughout the battle. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. comments sorted by Best Top New Controversial Q&A Add a Comment . She as netrulize at start and great cards like leg sweep and crippling cloud. Cloud spray is similar in design to crippling cloud, but with more poison and no weak. Interacts well with: [ [Cloak and Dagger]], particularly upgraded. Look for combos and good cards (Crippling Cloud!), and don't try to force a build, just try to live and overcome the next problem (e. Dash is a premium damage card. Wiki link. Most common scenario for it is like a worse Prepared+, where you discard before you draw. Not sure how good it is yet, but it's definitely way more pickable than it was. At the beginning of a Poisoned enemy's turn, they lose HP equal to the # of Poison stacks they have. Crippling cloud+ with sadistic nature+ applies 7 poison and deals 14 AOE damage since both poison and weak de buffs are applied. Corpse Explosion is a Rare Skill for The Silent that applies Poison to one enemy and causes it to inflict a huge amount of damage to its companions upon death. This build is slightly harder to pull off if you are. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Silent can struggle a lot with act 2 and cards like noxious fumes and crippling cloud are very strong. I know, comparing with different class cards is not the best approach, but compared. I think I only picked it 1 or 2 times ever. Plorp • 5 yr. Technically, Catalyst add 1x or 2x the enemy's current Poison value. Beam Cell and Reprogram are both great cards that dramatically improve success in Defect's runs lacking such great fortune. Bouncing Flask , which applies three poison to a random enemy three (four upgraded) times. Ex: All For One deals 10. I pick up crippling cloud too, because weak is strong. Daily Slay the Spire Discussion (481/696): Reaper. If fighting a boss who can self purge, be defensive and delay catalyst until the boss go phase 2. Whenever you apply Poison, apply an additional 1 Poison. Crippling cloud will even proc it twice! Yes! Envenom/Sadistic Nature is a favorite combo of mine, but I can see it working with defensive cards and other. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Common relic is always a small boost, but some uncommon and rare are quite situational. Silent will always want corpse explosion. And against groups, because of funnel + cloud I didn't feel like I was having a hard time getting one of the weaker enemies down, and then CE to wipe the board. Energy Relics. The. Your high damage burst mainly comes from Catalyst, and after setup. Draw 1 card. I am a bot response, but I am using my creator's account. Snecko Skull adds 1 after Catalyst's poison. upgrade it gives you intangible, which is like 3 free turns. There is no fight in the game that requires you to keep scaling anything indefinitely. Hitting some strong cards for early A2 like Piercing Wail or Crippling Cloud would be awesome, or just getting some extra card removes could give the rare opportunity for. The ritual has concluded. You must be logged in to compare these stats to your own. Data accurate as of January 5. personally, a jax is basically a must take; no matter the deck, I always reason that the 3 HP I lose is worth the 2 strength (maybe that 2 strength over 3 rounds is just enough damage to kill that elite that's about to hit for 20 something). Regardless of potions, I bet this could've gone the distance with another footwork, a malaise, even a crippling cloud or generally a couple more block cards like dodge n roll and leg sweep. Card. So I just got a new phone after breaking my old one. Deal 8 (Upgraded: 11) damage. ago. They're both scaling defensive options, with afterimages being slightly better in certain situations and footwork in others. 178K Members. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. I'll always prefer Shrug It Off over it, but Shrug It Off is fantastic. The main cards in group D are Finisher and Crippling Cloud. For defense, every Footwork, After Image, Blur, Backflip, and Dash. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One,. The Silent begins each game with 1 copy of Survivor in the deck. (5) Defend: A 1-cost skill that grants 5 block. Draw 1 card for each unique Orb you have. ago. First time getting a proper infinite deck and got lucky with encountering a Transient. Bouncing Flask is a good source of single-target poison damage, as it adds 9 (12) Poison total if there is one enemy. My deck was bad rotating and the choker didnt help. X Energy | Next turn, draw X (+1) cards and gain X (+1) Energy. Instant autopick. Daily Discussion/Debate #79: Flying Knee. But you also have to be able to scale your poison and sadistic nature becomes mostly auxiliary damage in late game. Wraith Form is a Power card for The Silent. Leg Sweep performs well all game, while Crippling Cloud really shines in the hallway fights of Act 2 and 3. - Madness for long-term energy savings. Cards in this pile are effectively removed from combat and cannot be used again. ago. Everyone create your idea for a super Gimmicky card that will either be OP or complete trash upvotes. End game it is often as useful as a Strike+. The upgrade is also great giving you 7 instead of 3 poison is a lot of extra damage. Usually happy to take at least one. As for most underrated, I'll again cheat by mentioning a few bc just so many relics to choose from, so I'm thinking pbox, ectoplasm, astrolabe, runic dome, orrery, empty cage, and toolbox. Nowadays I’d say Empty Cage is in the bottom half, maybe third of Boss Relics, even though it has no drawback just because of how replaceable it is. 2: Happy Holidays! Slice card buffed. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. Keep up the good work! Noxious Fumes (Silent - Power) Cost: 1 Energy. The third category is Defect. footwork, well laid plans, accuracy Poison: crippling cloud, catalyst, burst Debuffs: malaise, leg sweep Defect: any focus, orb slots Draw: seek. Daily Slay the Spire Discussion (134/696): Corpse Explosion. It's decent in the early game though. Crippling Cloud is a Skill for The Silent that applies 4 Poison to all enemies, and then applies 2. Might work better than an attack that added the effect to one target, due to the random nature of orbs. This can be used to throw curses out of the hand, status cards, or something ethereal like apparitions, and yes it is about the only card in the game that can make hovering kite worth picking so it has that going for it too. 171K subscribers in the slaythespire community. Silent, lots of weakness cards available. It's just way too good in whatever deck you're playing at any time, because AOE weak is superb defense, and it strips artifacts. Wraith Form can be amazing in a Blur or Calipers run. 1 Energy | At the start of your turn, apply 2(3) Poison to ALL enemies. At the end of your turn, lose 5 Dexterity. Daily Discussion Index. Grand Finale is exceptionally strong, although circumstantial. It's a card I settle for after I fail to find other weakening cards. 1 day ago · Slay the Spire is a captivating roguelike deck-building video game crafted by the American indie studio Mega Crit and published by Humble Bundle. Add a Comment. Initially released. Bouncing Flask, Crippling Cloud, Catalyst Reply jkafka •. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. It's fine that it's a rare, even if it's kinda bad in Act 3. Good change!Not sure how good it is yet, but it's definitely way more pickable than it was. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. Now this is, in my opinion, a very stylish card. Oh and Malaise of course. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. And honestly, even 12 damage for 1 energy isn’t bad early game. Call me with up to 10 [[ name ]], where name is a card, relic, event, or potion. Daily Discussion/Debate #10: Dodge and Roll. Plan your hand wisely when cards such as Dazed or Void are present in your hand. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. X-cost attacks like [ [Skewer]] and [ [Whirlwind]]. Shovel. Never bad to have. The discard is almost always an additional positive and not a negative. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Ghostly Armor is a Skill card for the Ironclad. Often cycling orbs is part of Defect's strategy so there are many situation where Doom and Gloom will also evoke an additional orb for more damage, block or energy. The crippling cloud of Ironclad, it's extremely good at all stages of the game. Hand of greed is the all-around best neow colorless rare you can get, but apotheosis is close. Poison is a negative status effect (Debuff) that the Silent can apply to enemies. Data accurate as of December 21. 3 Energy | Gain 2 (3) Intangible. Daily Discussion/Debate #34: Ghostly Armor. 14 Backflip. You're supposed to take it if you see it in act 1 before damage is solved, pretty much always. Everyone create your idea for a super Gimmicky card that will either be OP or complete trash upvotes. Note that this doesn't affect Block generated by Relics or powers, such as After Image . I love this card. Disregarding any strength gain, what’s the highest amount of damage you can do with one attack and one relic, without needing to play any other cards that turn or infinite scaling cards? (e. Crippling Cloud, which applies four (seven upgraded) poison and two weak to all enemies before exhausting. Corpse Explosion and Crippling Cloud can be underwhelming against The Heart due to being AOE-focused skills, but they alone can. When activated, the card grants you 2 turns of Intangible status, which means they only take 1 damage from enemy attacks. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Nightmare Silent Rare Skill 3(2) Energy | Choose a card. - 3 Escape plans and 1 Flash of Steel as cantrip blocks/attacks. Well-Laid Plans is an absolute must for the card to succeed. 3 Piercing Shrieks to shut down the 12* attacks. Crippling Cloud, which applies four (seven upgraded) poison and two weak to all enemies before exhausting. If you have no AOE and u can potentially be facing reptomancer maybe you want to grab an AOE card like crippling cloud. Astrolabe vs. Slay the Spire Indie game Roguelike Gaming Role-playing video game. Reduce the cost of all cards in your hand to 0 this turn. I'm sure there's situations where this isn't a problem, but it makes heel hook VERY situational. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. Definitely a late game pickup in this scenario. ago. The importance of jax in a strength or shiv build cannot be. Predator, piercing wail, poisoned stab, noxious fumes, crippling cloud, footwork, dagger spray, well laid plans, dagger throw, dash, bouncing flask, quick slash, skewer, flying knee, backstab, masterful stab are all great act 1 pickups and non-rare for the silent. Effect: You cannot draw additional cards this turn. Data accurate as of January 5. Poison Stab or Noxious Fumes is usually the starting point, with Crippling Cloud respectable early and Bouncing Flask as a good Laga/Hexa solution or an act 2 pickup on 4 energy/snecko. Lets you hold onto more block cards for when you know you are being attacked. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Get better at immediate damage and blocking first (paragraphs 1-2), then start looking for scaling (value over time, paragraphs 3-4), and utility cards are circumstantial at best (paragraph 5 and half of 6). Standing victoriously, you wait in silence as the others ceremoniously place the creature's skull atop your head. One of the problems with this card is that you cant really play anything after it since it consumes your hand. Everyone create your idea for a super Gimmicky card that will either be OP or complete trash upvotes. Apply 3 Poison to a random enemy 3 (Upgraded: 4) times. Have three slavers left, one is at 75% health with 4 poison, one near full with 4 poison, and one at 7 HP with 9 poison. Questions? Reply. The first Attack played each turn that costs 2 or more is played twice. This guide explains how to consistently win runs of Slay the Spire, using the Silent and a turtling, defense-first style of play. Previous Discussion: Crippling Cloud. Bouncing Flask is less effective when there are multiple enemies, both because each enemy gets less Poison and because the Poison is applied randomly. Daily Slay the Spire Discussion (464/696): Preserved Insect. Noxious Fumes Silent Uncommon Power . How is that dude even fair, how does one even beat him with the poison ladyCrippling Cloud - A card I always prioritize upgrading, at 7 poison it stacks a decent base amount of poison while also applying 2 stacks of weakness, both of these fit right into the gameplan of killing the heart. Learn more. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Yeah, Nightmare, my brain bugged out and wrote "Adrenaline" and I didn't even realize it. Its efficiency extends beyond poison-based builds, as AoE Weak is excellent defense and it effectively strips artifacts, taking away 2 from each enemy. Speed Potion: Gain 5 Dexterity. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Bag of Marbles Common Relic . Even with just a single copy of Bouncing Flask (sadistic procs for every flask) or Crippling Cloud (sadistic procs twice on every enemy, once for poison and once for weak) it can be very strong. Then the Poison stack decreases by 1. Next turn, gain 4 (Upgraded: 6) block. Unload is not a great rare card so whatever you were offered besides that might have been a better option. Against shivs, it's more of a mild annoyance at worst. So I'm enjoying the Slay the Spire stats site because it's telling me a ton. Not sure how good it is yet, but it's definitely way more pickable than it was. Sidnv • 6 mo. Infinite Blades+ [Cloak and Dagger+] alone trigger Kunai/Shuriken/Fan, and having multiple C&D is not that uncommon, so this is a pretty strong synergy with Kunai and Shuriken in particular and can provide a lot of scaling for tougher fights. Time to go dig them up!. I think I only picked it 1 or 2 times ever. Malaise is a premium card, one of Silent's strongest and if offered, I will definitely pick it as a reward from Act 1 Boss fight as it helps so much for Act 2 (so many multi-attack hallway fights)Hopefully you've picked up some heavy front loaded damage ie [[Glass Knife]] or something that can strip artifacts ie [[Crippling Cloud]]. Silent Starting Deck Image: Mega Crit via HGG / Joel Stadler The Silent gets the biggest starting deck at twelve cards: (5) Strike: A 1-cost attack to deal 6 damage. Crippling Cloud Reply handledvirus43. Slay The Spire things that took you way too long to figure out. For Ironclad, I think the most consistent is a bunker build. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Title: Ectoplasm. r/slaythespire. I remember dropping an artifact + speed potion with sacred bark on the heart. Everyone create your idea for a super Gimmicky card that will either be OP or complete trash upvotes. In most fights I think crippling cloud is way more impactful since it immediately strips 2 artifact or weakens in addition to more up front poison while noxious fumes is really slow to do much of anything in combats that only last 4ish turns. I will almost always take this card Act 1. Bouncing Flask is a good source of single-target poison damage, as it adds 9 (12) Poison total if there is one enemy. Slay the Spire Indie game Roguelike Gaming Role-playing video game . Yet those runs are already blessed deeply by RNG. Good change!To me, it seems a little bit underwhelming for 2 energy. About 4 points of weak (neutralize and sucker punch) After Image if possible (two is even better) to shut down the heart beat thing. Conclude might be a bit closer but Conclude's condition makes it overall inferior to Doom and Gloom. The top cards in group A are Glacier and Chill. Twisted Funnel Shop (Silent only) Relic . At the start of each combat, apply 1 Vulnerable to ALL enemies. Ectoplasm vs Sozu vs calling bell. The Spire houses all number of relics from past civilizations and powerful adventurers lost to time. The second issue is relevant for most synergies in StS. Currently available on Windows, Mac, Linux, PS4. After Image allows you to mitigate the damage without needing to spend energy playing other defensive cards. Discard 1 card. Daily Discussion/Debate #79: Flying Knee. Draw 1 card. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Poison Potion: Apply 6 Poison to target enemy. Imagine getting Glass Knife offered as often as Flechettes or Finishers, or something worse, like Masterful Stab or (god forbid) Eviscerate. Whenever an enemy dies, transfer any Poison it has to a random enemy. Good when unupgraded, even better when upgraded. 2 (1) Energy | At the start of your turn, play the top card of your draw pile. For example, you skipped over Sucker Punch and Crippling Cloud, both of which add additional weak to your deck, which could have saved you. This Slay The Spire the Silent Guide will review her best relic synergies and card decks and detail how to leverage her mechanic to make quick work of enemies. Title: Crippling. Good change!Slay the Spire. Effect: Put a card from your Exhaust pile into your hand. WLP is a card I would pick up on floor 1, because while it isn' t great in act 1, it's such as important card to have access to for the remainder of the run. The high energy cost is no longer an issue, and with additional draw, it'll produce a good number of shivs whenever it's played. The watcher. Silent's most consistent build is definitely poison bunker. I think it should give a -2 or -3 Dex up front instead of losing one a turn forever. . I will almost always take this card Act 1. It grants 10 Block, but as it's Ethereal, it will Exhaust if left unplayed. "Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order.